Sessions /
Bringing Students Together Through Role-Playing #735

Mon, Nov 23, 10:05-10:30 JST | Zoom 13
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This presentation discusses the results of implementing a tabletop role-playing game in a university level EFL classroom. It discusses how the game can be used to help improve teamwork among the students by providing them with a common goal and helps to foster critical thinking through unscripted conversations in which students collaborate to solve a mystery. Data are derived from questionnaires, observations, recordings, and interviews.

Pat Allen

Pat Allen

Chubu University
I'm an English lecturer at Chubu University. I have taught English in various contexts for more than 15 years, including both primary and tertiary education. My research interests are critical thinking, gamification, motivation, and blended learning.