Sessions /
Game-Based Language Teaching and Learner Identity #740

Sun, Nov 22, 14:00-14:25 JST | Zoom 2
You must log in to view sessions Computers, Language and Technology (CALL) College & University Education Research-Oriented Short Presentation

This presentation will introduce three contexts where gamified online quizzes such as Kahoot!, and games such as Spaceteam ESL and Don’t get Fired were used to scaffold English language teaching. Identity in relation to the games became evident and learner investment in learning English increased. Thus, using such activities was found to have a positive impact on the classroom. Implications and full details of the pedagogical intervention will be discussed.

Benjamin Thanyawatpokin

Benjamin Thanyawatpokin

Ritsumeikan University
Hi! I'm Ben. Kyoto JALT Membership Chair. My favorite food is sushi, and my favorite vegetables are avocados.
Carl Vollmer

Carl Vollmer

Ritsumeikan Uji Junior and Senior High School
I teach English, History and TOK at RItsumeikan Uji Junior and Senior High School. My research interests include Task-Based Learning, Conversation Analysis, and Language Learner Identity.