Game-Based Language Teaching and Learner Identity
This presentation will introduce three contexts where gamified online quizzes such as Kahoot!, and games such as Spaceteam ESL and Don’t get Fired were used to scaffold English language teaching. Identity in relation to the games became evident and learner investment in learning English increased. Thus, using such activities was found to have a positive impact on the classroom. Implications and full details of the pedagogical intervention will be discussed.